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Amiga Games 1996 July
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Amiga Games 1996 #7.iso
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returntozantis
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digitalninja
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Text File
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1992-10-23
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8KB
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166 lines
The 'Relics of Deldroneye' Saga continues with..
R E T U R N T O Z A N T I S
Presenting the link sequel to the forthcoming Relics II
Once again, you are royal ex-Venturex Falcon of Deldronis!
(A1200 & 2Mb Chip Machines ONLY)
Produced by: Digital Ninja
~^~ Instructions ~^~
The Game
~~~~~~~~
The Deldroneye Empire existed once as a superpowerful force
governing a sector of the universe so large it`s inhabitant
beings would never truely understand the scale of their
masters influence.
Since their centuries of reign, and terrible wars which had
destroyed them all, time slowly hid their influence with
the dust of myth. Many centuries later, a group of hyper-
travellers happened across an uninhabited planet, and later
finding evidence of the Deldroneye Empire upon a set of old
scrolls. They imbedded the leasons of the Deldroneye into
their own society, and thus became proclaimed as followers,
and where thereafter known as Deldronites. Many generations
passed, and a civilization was foundered, wherein a royal
court declared that their finest explorer would set forth
and find the rumoured treasures of the Deldroneye Empire.
Falcon, royal Venturex, second only to the king himself, it
was decided would find these Relics. And for his first few
expeditions was miraculously successful, and news spread to
every corner of Deldronis, the capital. News also spread
light years further to the deprived pit of the Medivians, a
race of immoral warrior beasts, who co-incidently also knew
about and emulated the original Medivians, who in their own
time waged war and destroyed the same Deldroneye Empire. A
short while after the news had faded, a terrorist attack by
the Medivians struck out at the Deldronites. Using Falcon,
they waited until his next discovery was unearthed, then in
a ravenous charge, Falcon was overwhelmed and the treasures
stolen. This episode began Falcon`s long adventure to make
good what was generally regarded, a bad situation. From an
inhuman torture chamber on a remote prison planet, Falcon
had to both return to Deldronis and clear his name, killing
the terrorists who had seized the palace. On his travels,
he made his way briefly through the town of Zantis, located
at the frontier marking the zone wherein the prison complex
resided. During his stay, he was made well aware of a fist
of supression that kept the peace. An honourable and very
influencial group of beings called the Spam Syndicate, who
helped Falcon travel back to Deldronis.
No sooner had Falcon saved the life of the king, and killed
the alien terrorists who had caused so much grief, the man
who had saved the kingdom was now asked to tend the beaches
of Deldronis as a beach comber. A decision not uncommon as
the king was medically insane, but one that was backed up
by the Curity minister, the real powermonger in the palace.
Once outside the palace gates, Falcon was not even allowed
to re-enter, a most curious attitude to be shown to such a
high ranking individual such as Falcon. Almost immediately
after the gates slammed shut, a cloaked messenger informed
Falcon that the Spam Syndicate required his services and
should come to Zantis as soon as possible.
For Falcon, his obligations to the Spam Syndicate were only
second to his concern that he was officially no longer the
royal Venturex for which he had worked all his life. Royal
blood coursed his veins, and disipline was his strength, he
charted passage back to Zantis, and could only wander what
fate had in store. And more specifically, what the S.S had
in mind...
How To Play
~~~~~~~~~~~
For the many who are familiar with the style of controls in
this game, instructions are not required. Finding out what
works and what doesn`t is indeed part of the game (for ones
with fond memories of the traditional text adventure).
But to put you in mind of the method of play, regard the
controls as a method to instruct the hero depicted on the
scene part of the screen. You are given the commands:
MOVE, LOOK, TAKE, USE, OPEN, CLOSE, TALK, GIVE and SHOW
You are given an inventory box which can be scrolled along,
giving you access to all the items you are carrying. There
is a text bar showing how much of the command you have done
and which will amend and change colour as you move your
pointer over the various screen objects. As well as items,
you can click on background curiosities and people. Action
takes place when a commant is completed successfully, such
as MOVE to DOOR. Or USE KEY on DOOR. Or OPEN DOOR. Taken
one at a time, you gradually proceed to take control of the
hero character, and no doubt you will be faced with some
feindish puzzles.
One of the most often used and valued aspects of the game
is the SAVE FEATURE, which allows you to record where you
are in your quest, and LOAD it back at a later date. In
games such as these, you may take severals days or even
weeks picking up where you left off and solving abit more.
Though this adventure is a link, and will not be as large
as it`s neighboring games, you should find plenty of puzzle
situations to overcome. Always in mind is the fact that it
is an adventure bigger than the game itself. Falcon has a
history, and soon you will soon discover he has a very big
future...
Relics II
~~~~~~~~~
Currently being prepared for release is Falcons biggest
adventure yet. His travels will see him travel light years
into space, and encountering an alien species so old it may
even have surpassed the great Deldroneye Empire. And more,
the return of the dreaded Medivians, who not content with
their initial defeat, have constructed a mamouth battle
cruiser capable of terrible firepower.
Only you, guiding the destiny of royal ex-Venturex Falcon,
can ensure both his survival and more importantly, the long
hoped for restoration of his name and title.
Save Game Warning
~~~~~~~~~~~~~~~~~
In order to cram as much adventure into this link game, you
will find disk space insifficient to use all eight savegame
positions. Use the first few ONLY to avoid crashing if you
continue to run the game from floppy. HD Owners with some
knowledge may transfer it to there hard drive. Relics One
owners can read the Hard Drive install script and duplicate
the process for RTZ.
Digital Ninja Change
~~~~~~~~~~~~~~~~~~~~
The Relics of Deldroneye saga will be developed by the new
coordinator of Digital Ninja, Christopher Bamber, who would
appreciate any suggestions for future adventures. For help
with this and the other Relics adventures, write enclosing
a stamped self addressed envelope to the following address:
Digital Ninja
`Rockville`
Warrington Road
Lower Ince
Wigan
Lancashire
WN3 4QG
Send SSAE for a free Info Sheet, and if you`re lucky, we`ll
even send it to you!
- Digital Ninja AUGUST 1995